Since 2009 EDUKWEST has been covering education technology startups from across the globe. On the consumer side the main driver for innovation in the field of online learning in the past few years has clearly been the rise of smartphones, tablets and high speed internet connections.And on the business end it has been the rise of cloud based applications and the sinking cost of web hosting.
Yet, aside from smartphones, we haven’t seen innovation driven by cutting edge technology. But that will change in the near future. The next wave of consumer-ready technology is poised for the mainstream, delivering exciting new platforms and possibilities to education developers and learners alike.
To give you an overview about these game-changing new technologies, what they are, their significance, as well as their potential impact on different areas in education, we will be publishing a five part series every Tuesday over the coming weeks.
Part 1 - Augmented Reality Part 2 - Virtual Reality Part 3 - Internet of Things Part 4 - Wearables Part 5 - 3D Printing
Each of these captivating technologies is in its infancy but has already made first appearances in the mainstream. With production cost eventually coming down, those gadgets will become part of our daily lives, from our living rooms to our workplaces and classrooms.
This series will be exclusive to our EDUKWEST members and only be accessible with an EDUKWEST Membership. Choose between a monthly or annual subscription.
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100 EURfor 12 months rebilled annually |
Picture by Matt Novak via Flickr